animation blueprints
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Content/Blueprints/Character/ABP_Enemy.uasset
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Content/Blueprints/Character/ABP_Enemy.uasset
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Content/Blueprints/Character/Aura/ABP_Aura.uasset
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Content/Blueprints/Character/Aura/ABP_Aura.uasset
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Content/Blueprints/Character/GoblinSpear/ABP_GoblinSPear.uasset
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Content/Blueprints/Character/GoblinSpear/ABP_GoblinSPear.uasset
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// Copyright; GhostPacket Games
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Character.h"
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#include "AuraCharacterBase.generated.h"
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UCLASS(Abstract) // Abstract so that it cannot be dragged to a level
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class AURA_API AAuraCharacterBase : public ACharacter
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{
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GENERATED_BODY()
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public:
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AAuraCharacterBase();
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protected:
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virtual void BeginPlay() override;
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};
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// Copyright; GhostPacket Games
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#include "Character/AuraCharacterBase.h"
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AAuraCharacterBase::AAuraCharacterBase()
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{
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PrimaryActorTick.bCanEverTick = false;
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}
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void AAuraCharacterBase::BeginPlay()
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{
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Super::BeginPlay();
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}
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