animation blueprints

This commit is contained in:
Futaba Soup 2025-08-28 19:37:41 -05:00
parent 6c2e8fc163
commit c69563f6a3
10 changed files with 0 additions and 31 deletions

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// Copyright; GhostPacket Games
#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Character.h"
#include "AuraCharacterBase.generated.h"
UCLASS(Abstract) // Abstract so that it cannot be dragged to a level
class AURA_API AAuraCharacterBase : public ACharacter
{
GENERATED_BODY()
public:
AAuraCharacterBase();
protected:
virtual void BeginPlay() override;
};

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// Copyright; GhostPacket Games
#include "Character/AuraCharacterBase.h"
AAuraCharacterBase::AAuraCharacterBase()
{
PrimaryActorTick.bCanEverTick = false;
}
void AAuraCharacterBase::BeginPlay()
{
Super::BeginPlay();
}