replication mode
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@ -13,6 +13,7 @@ AAuraEnemy::AAuraEnemy()
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AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent");
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AbilitySystemComponent->SetIsReplicated(true);
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AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Minimal);
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AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet");
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}
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@ -10,6 +10,7 @@ AAuraPlayerState::AAuraPlayerState()
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{
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AbilitySystemComponent = CreateDefaultSubobject<UAuraAbilitySystemComponent>("AbilitySystemComponent");
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AbilitySystemComponent->SetIsReplicated(true);
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AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed);
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AttributeSet = CreateDefaultSubobject<UAuraAttributeSet>("AttributeSet");
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