From ac3ec882901569bf4a880479099be36fdda457c9 Mon Sep 17 00:00:00 2001 From: ghostie Date: Sun, 31 Aug 2025 14:23:29 -0500 Subject: [PATCH] replication mode --- Source/Aura/Private/Character/AuraEnemy.cpp | 1 + Source/Aura/Private/Player/AuraPlayerState.cpp | 1 + 2 files changed, 2 insertions(+) diff --git a/Source/Aura/Private/Character/AuraEnemy.cpp b/Source/Aura/Private/Character/AuraEnemy.cpp index 98fe743..5697755 100644 --- a/Source/Aura/Private/Character/AuraEnemy.cpp +++ b/Source/Aura/Private/Character/AuraEnemy.cpp @@ -13,6 +13,7 @@ AAuraEnemy::AAuraEnemy() AbilitySystemComponent = CreateDefaultSubobject("AbilitySystemComponent"); AbilitySystemComponent->SetIsReplicated(true); + AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Minimal); AttributeSet = CreateDefaultSubobject("AttributeSet"); } diff --git a/Source/Aura/Private/Player/AuraPlayerState.cpp b/Source/Aura/Private/Player/AuraPlayerState.cpp index 2d6f48a..5625b53 100644 --- a/Source/Aura/Private/Player/AuraPlayerState.cpp +++ b/Source/Aura/Private/Player/AuraPlayerState.cpp @@ -10,6 +10,7 @@ AAuraPlayerState::AAuraPlayerState() { AbilitySystemComponent = CreateDefaultSubobject("AbilitySystemComponent"); AbilitySystemComponent->SetIsReplicated(true); + AbilitySystemComponent->SetReplicationMode(EGameplayEffectReplicationMode::Mixed); AttributeSet = CreateDefaultSubobject("AttributeSet");