// Copyright; GhostPacket Games #pragma once #include "CoreMinimal.h" #include "GameFramework/Character.h" #include "AuraCharacterBase.generated.h" UCLASS(Abstract) // Abstract so that it cannot be dragged to a level class AURA_API AAuraCharacterBase : public ACharacter { GENERATED_BODY() public: AAuraCharacterBase(); protected: virtual void BeginPlay() override; };