// Fill out your copyright notice in the Description page of Project Settings. using UnrealBuildTool; using System.Collections.Generic; public class AuraEditorTarget : TargetRules { public AuraEditorTarget(TargetInfo Target) : base(Target) { Type = TargetType.Editor; DefaultBuildSettings = BuildSettingsVersion.V5; ExtraModuleNames.AddRange( new string[] { "Aura" } ); } }